Depth-Based Storage · Every File Type · Built from Scratch in Rust
VMS is a custom file manager and storage engine that manages every file type a computer can produce — documents, code, media, binaries, archives, databases — inside a storage architecture that has depth instead of just size. Files live in a layered system where access frequency determines how deep a file sits. Never lost. Never unreachable.
Files sink through depth layers based on access frequency. The deeper they go, the less frequently accessed — but never lost.
VMS is the storage engine. Nothing sits underneath it but the OS and physical hardware.
Not built on PostgreSQL, SQLite, or any third-party database. VMS writes directly to disk in its own format. Nothing sits underneath it but the OS filesystem and physical hardware.
Manages every file type — documents, code, media, binaries, archives, databases. No file type is excluded. The system handles everything a computer can produce.
Files sink through depth layers based on access frequency. The deeper a file sinks, the less frequently it is accessed — but it is never lost and never unreachable.
You never hit a visible ceiling. You only go deeper. The system feels infinite because depth is unbounded — there is always another layer below.
Built entirely in Rust. CPU-native by design. No GPU dependency. No cloud dependency. Fully local. Fully sovereign.
Pre-implementation — theory and architecture phase complete. Build not started. The design is locked and ready for implementation.
Clear boundaries. No feature creep.
Custom storage engine. Depth-based tiering. Architecture finalized — build ready to begin.
~ Source on GitHub